Master of Electronic Art

Spatiality and Interaction

Introduction | Week: 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9. 10 . 11 . 12 |
 
Immersive Environments

Week two

Overview

Immersive environments are computer-generated artificial spaces that one can, with the aid of various devices immerse oneselve in.   Achieving this through employing 3-D computer graphic techniques, which rely on Euclidian geometry, Renaissance perspective and Cartesian conventions, has become a standard.   The interface through which the immersant could access and navigate in these spaces, relied on devices, such as hand held joysticks, pointers and gloves, which can be seen as having a direct relationship to control, mastery and domination.

Other technology which is available for producing immersive environments are known as spatially immersive displays such as rap-around screens or domes and the cube-shaped display rooms known as CAVES. The basic program language used to operate these spaces is C++ and OpenGL.

Char Davies Ephemre (1998) and Osmose (1995), presented a radically different approach to immersive virtual space.   Integrating full body immersion, Softimage

3d animation software, headmounted display units and breath sensitive interface rather than any hand held devices, the Cartesian grid existed only as a reference to technologies origin.   Works like Osmose and Ephemre refer to alternative perceptual sensibilities as articulated by Guston Bachelard and take on a phenomenological approach to virtual reality.

Scott Fischer , Daniel Sandin , Charlotte Davies , Graham Nicholls , Agnes Hegedus/ Bernd Lintermann/ Jeffrey Shaw , Petra Gemeinbock , Christa/ Laurent Sommerer/ Mignoooeau , Simon Penny , Stephen Jones & Severed Heads , Garth Paine , Martine Corompt & Philip Samartzis , Philip   Samartzis , Pierre Schaeffer , Jeremy Yuille , David Chesworth & Sonia Leber , Scott Fisher & Elizabeth Wenzel , Ulrike Gabriel

Primary Reading

Fischer, Scott 1989 Virtual Environments , Artmuseum.com

 

Davies, C 2003 Landscape, Earth, Body, Being, Space and Time in the Immersive Virtual Environments Osmose and Ephemre in Malloy, J (ed) 2003 Women, Art, and Technology, The MIT Press, London

 

Davies, C., 1991, Virtual Nature in The BioApparatus: A Virtual Seminar , Banff Centre for the Arts

 

Krueger, Myron W 1993 Environmental technology: Making the Real World Virtual , ACM, New York

 

More

Bachelard, G 1969 The Poetics of Space , Beacon Press, Boston

Davies, C., 1991, Virtual Nature in The BioApparatus: A Virtual Seminar , Banff Centre for the Arts

Casey, E 2001 Body, Self, and Landscape: A Geo-philosophical Inquiry into the Place-World in Adams, P (ed) Textures of Place: Exploring Humanist Geographies , University of Minnesota Press, Minneapolis

Conley, V 1993 Preface and Eco-Subjects in Conley, V (ed) Rethinking Technologies, University of Minnesota Press, Minneapolis

Umberto Eco Opera Aperta essay

Gigliotti, C 1995 Aesthetics of a virtual world in Leonardo: Journal of the International Society for the Arts, Sciences and technology , 28, No. 4.

Hayles, NK The Seductions of Cyberspace in Conley, V 1993 Rethinking Technologies , University of Minnesota Press, Minneapolis

Hayles, NK 1996 Embodied Virtuality: Or How to Put Bodies Back into the Picture in Moser , M Immersed in Technology: Art and Virtual Environments , MIT Press, Cambridge

Huxley, H 1954 Doors of Perception , Harper & Row

Jones, J 1982 Physics as Metaphor , University of Minnesota Press, Minneapolis

Krueger, Myron W 1993 The Artistic Origins of Virtual Reality , Siggraph Visual Proceedings, ACM, New York

Krueger, M Artificial Reality (Addison-Wesley, 1983), and significantly updated as Artificial Reality II (Addison-Wesley, 1991).

Leder, D 1990 The Absent Body , University of Chicago Press, Chicago

Lefebvre, H 1991   The Production of Space, Blackwell, Oxford

McLuhan, M. & Parker, H 1969 Through the Vanishing Point: Space in Poetry and Painting , Harper & Row, NY

Popper, Frank From Technological to Virtual Art , The MIT Press

Covers the development of immersive and interactive media.   He argues that contemporary virtual art moves towards humanization of technology through its emphasis on interactivity

Overture: Through the Looking Glass , Art Museum.net

 

Turner, J 2002 Myron Krueger Live , ctheory

 

May 2004: The Living Image , a Virtual Reality Installation at The Science Museum, London, UK

on CAVE:

Cruz-Neira, C, Sandin, D (et al) 1992 The Cave: Audio Visual Experience Automatic Virtual Environment , ACM Press, NY

Grau, O    The Database of Virtual Art for an Expanded Concept of Documentation

 

Zhang, Lianne 2006 Making Space: Discovering immersive art , Buzz magazine

 

on Heidegger:

Coyne, R 1994 Heidegger & Virtual Reality: The Implications of Heidegger's Thinking for Computer Representations in Leonardo: Journal of the International Society for the Arts, Sciences and Technology . 27 (1), MIT Press, Cambridge

Heideggar, Charles The Turning

suggests that the danger associated with technology, i.e. its will to control, can be turned around by reaching back to an earlier techné , called poiesis by the Greeks, associated with a bringing-forth into presence

Heidegger, Charles 1977 The Question Concerning Technology , Harper & Row New York

Lovitt, William 1977 The Question Concerning Technology and Other Essays , Harper Torchbooks

Heidegger and Technology Links

 

Dreyfus, Hubert L   1997 Highway Bridges and Feasts : Heidegger and Borgmann on How to Affirm Technology , from 1997 After Postmodernism Conference

Coyne, Richard 1994 Heidegger & Virtual Reality: The Implications of Heidegger's Thinking for Computer Representation

 

Coyne, Richard 1998 Cyberspace and Heidegger's Pragmatics , Information Technology and People, Special Issue: Heidegger and Information Technology, 11

 

Nachvatal

 

on embodiment in relation to spatiality - a phenomenological perspective

Merleau-Ponty, M 1964 Eye and Mind , in The Primacy of Perception, Northwestern U. Press, Evanston, Ill

Kirby, V 1997 Telling Flesh: The Substance of the Corporea l, Routledge, New York

Krell, DF 1997 ArcheTICture: Ecstasies of Space, Time and the Human Body , State University of New York Press, Albany

Leder, D 1990 The Absent Body , University of Chicago Press, Chicago

Nast, HJ and Kobayashi, A 1996 Re-corporealizing Vision in Duncan, N (ed) Bodyspace , Routledge, New York

 

on Osmose

McRobert, Laurie Char Davies' Immersive Art and the Essence of Spatiality: Elemental Dynamics in Osmose and Ephémère

Davies, Char 2004 Virtual Space in Penz, F Radick G and Howell, R (eds) SPACE in Science, Art and Society , Cambridge Universty Press England

Davies , Cha r Changing Space: Virtual reality as an Arena of Embodied Being , in Beckman, John (ed) 1998 The Virtual Dimension: Architecture, Representation and Crash Culture , Princeton Architectural Press, Boston

Davies, C and Harrison, J 1996 Osmose : Towards Broadening The Aesthetics Of Virtual Reality, in Computer Graphics : Virtual Reality, 30 No. 4.

 

 

 

| Course co-ordinator : Dr Paul Thomas |

| C u r t i n . D e p t . o f . A r t | C u r t i n . U n i v e r s i t y . o f . T e c h n o l o g y |
| D e s i g n e d . Amanda Alderson & . M a i n t a i n e d . b y : Dr Paul Thomas |
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