Immersive Environments
Week two
Overview
Immersive environments are computer-generated artificial spaces
that one can, with the aid of various devices immerse oneselve
in. Achieving this through employing 3-D computer graphic
techniques, which rely on Euclidian geometry, Renaissance perspective
and Cartesian conventions, has become a standard. The interface
through which the immersant could access and navigate in these
spaces, relied on devices, such as hand held joysticks, pointers
and gloves, which can be seen as having a direct relationship to
control, mastery and domination.
Other technology which is available for producing immersive environments
are known as spatially immersive displays such as rap-around screens
or domes and the cube-shaped display rooms known as CAVES. The
basic program language used to operate these spaces is C++ and
OpenGL.
Char Davies Ephemre (1998) and Osmose (1995),
presented a radically different approach to immersive virtual space. Integrating
full body immersion, Softimage
3d animation software, headmounted display units and breath sensitive
interface rather than any hand held devices, the Cartesian grid
existed only as a reference to technologies origin. Works
like Osmose and Ephemre refer to alternative
perceptual sensibilities as articulated by Guston Bachelard and
take on a phenomenological approach to virtual reality.
Scott
Fischer , Daniel
Sandin , Charlotte
Davies , Graham
Nicholls , Agnes
Hegedus/ Bernd Lintermann/ Jeffrey Shaw , Petra
Gemeinbock , Christa/
Laurent Sommerer/ Mignoooeau , Simon
Penny , Stephen
Jones & Severed Heads , Garth
Paine , Martine
Corompt & Philip Samartzis , Philip Samartzis , Pierre
Schaeffer , Jeremy
Yuille , David Chesworth & Sonia
Leber , Scott
Fisher & Elizabeth Wenzel , Ulrike
Gabriel
Primary Reading
Fischer, Scott 1989 Virtual
Environments , Artmuseum.com
Davies, C 2003 Landscape, Earth, Body, Being, Space and Time
in the Immersive Virtual Environments Osmose and Ephemre in
Malloy, J (ed) 2003 Women, Art, and Technology, The MIT Press,
London
Davies, C., 1991, Virtual
Nature in The BioApparatus: A Virtual Seminar ,
Banff Centre for the Arts
Krueger, Myron W 1993 Environmental
technology: Making the Real World Virtual , ACM, New
York
More
Bachelard, G 1969 The Poetics of Space , Beacon Press,
Boston
Davies, C., 1991, Virtual
Nature in The BioApparatus: A Virtual Seminar ,
Banff Centre for the Arts
Casey, E 2001 Body, Self, and Landscape: A Geo-philosophical
Inquiry into the Place-World in Adams, P (ed) Textures
of Place: Exploring Humanist Geographies , University of
Minnesota Press, Minneapolis
Conley, V 1993 Preface and Eco-Subjects in
Conley, V (ed) Rethinking Technologies, University of Minnesota
Press, Minneapolis
Umberto Eco Opera Aperta essay
Gigliotti, C 1995 Aesthetics of a virtual world in Leonardo:
Journal of the International Society for the Arts, Sciences and
technology , 28, No. 4.
Hayles, NK The Seductions of Cyberspace in Conley, V
1993 Rethinking Technologies , University of Minnesota
Press, Minneapolis
Hayles, NK 1996 Embodied Virtuality: Or How to Put Bodies
Back into the Picture in Moser , M Immersed in Technology:
Art and Virtual Environments , MIT Press, Cambridge
Huxley, H 1954 Doors of Perception , Harper & Row
Jones, J 1982 Physics as Metaphor , University of Minnesota
Press, Minneapolis
Krueger, Myron W 1993 The Artistic Origins of Virtual Reality , Siggraph
Visual Proceedings, ACM, New York
Krueger, M Artificial Reality (Addison-Wesley, 1983), and
significantly updated as Artificial Reality II (Addison-Wesley,
1991).
Leder, D 1990 The Absent Body , University of Chicago
Press, Chicago
Lefebvre, H 1991 The Production of Space, Blackwell,
Oxford
McLuhan, M. & Parker, H 1969 Through the Vanishing Point:
Space in Poetry and Painting , Harper & Row, NY
Popper, Frank From
Technological to Virtual Art , The MIT Press
Covers the development of immersive and interactive media. He
argues that contemporary virtual art moves towards humanization
of technology through its emphasis on interactivity
Overture:
Through the Looking Glass , Art Museum.net
Turner, J 2002 Myron
Krueger Live , ctheory
May 2004: The
Living Image , a Virtual Reality Installation at The
Science Museum, London, UK
on CAVE:
Cruz-Neira, C, Sandin, D (et al) 1992 The
Cave: Audio Visual Experience Automatic Virtual Environment ,
ACM Press, NY
Grau, O The
Database of Virtual Art for an Expanded Concept of Documentation
Zhang, Lianne 2006 Making
Space: Discovering immersive art , Buzz magazine
on Heidegger:
Coyne, R 1994 Heidegger & Virtual Reality: The Implications
of Heidegger's Thinking for Computer Representations in Leonardo:
Journal of the International Society for the Arts, Sciences and
Technology . 27 (1), MIT Press, Cambridge
Heideggar, Charles The Turning
suggests that the danger associated with technology, i.e. its
will to control, can be turned around by reaching back to an earlier techné ,
called poiesis by the Greeks, associated with a bringing-forth
into presence
Heidegger, Charles 1977 The
Question Concerning Technology , Harper & Row
New York
Lovitt, William 1977 The Question Concerning Technology and
Other Essays , Harper Torchbooks
Heidegger
and Technology Links
Dreyfus, Hubert L 1997 Highway
Bridges and Feasts :
Heidegger and Borgmann on How to Affirm
Technology , from 1997 After Postmodernism Conference
Coyne, Richard 1994 Heidegger & Virtual Reality: The Implications
of Heidegger's Thinking for Computer Representation
Coyne, Richard 1998 Cyberspace and Heidegger's Pragmatics ,
Information Technology and People, Special Issue: Heidegger and
Information Technology, 11
Nachvatal
on embodiment in relation to spatiality - a phenomenological
perspective
Merleau-Ponty, M 1964 Eye and Mind , in The Primacy of
Perception, Northwestern U. Press, Evanston, Ill
Kirby, V 1997 Telling Flesh: The Substance of the Corporea l,
Routledge, New York
Krell, DF 1997 ArcheTICture: Ecstasies of Space, Time and
the Human Body , State University of New York Press, Albany
Leder, D 1990 The Absent Body , University of Chicago
Press, Chicago
Nast, HJ and Kobayashi, A 1996 Re-corporealizing Vision in
Duncan, N (ed) Bodyspace , Routledge, New York
on Osmose
McRobert, Laurie Char Davies' Immersive Art and the Essence
of Spatiality: Elemental Dynamics in Osmose and Ephémère
Davies, Char 2004 Virtual Space in Penz, F Radick G
and Howell, R (eds) SPACE in Science, Art and Society ,
Cambridge Universty Press England
Davies , Cha r Changing
Space: Virtual reality as an Arena of Embodied Being , in
Beckman, John (ed) 1998 The Virtual Dimension: Architecture,
Representation and Crash Culture , Princeton Architectural
Press, Boston
Davies, C and Harrison, J 1996 Osmose : Towards Broadening
The Aesthetics Of Virtual Reality, in Computer Graphics :
Virtual Reality, 30 No. 4.
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