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Cyber Games
Week ten
Overview
Gaming has become a multibillion-dollar industry, superseding
the film industry as the top entertainment, and whether or not
the debate over its validity as an art form is resolved, it is
here to stay. Cyber games come in different genres: strategic,
shooters, god games and action/adventure. Earliest examples of
games, like the Dungeons and Dragons, were text based. Spacewar!
is generally considered to be the first computer game, developed
by Stephen Russell in 1962. However the first commercially
available game was Pong, released by Atari in 1973. Since
the 90s multiplayer games like Doom were introduced. This
change was theoretically driven and happened nearly a decade after
the technology of networked home computers was already in place.
The history of the development of gaming runs parallel to that
of the development of the computer, and because of the lucrative
status cyber game industry enjoys, most advances in the 3d technology
comes from there.
Mary Flannagan , Warlpiri
Media Design , Toshio Iwai, Stephan
Eichhorn, Tjark Ihmels, KP Ludwig John, Michael Touma , Otto
Mopps, Webster
Lewin, Bill Barminski, Jerry Hesketh , Juttz Kirchgeorg,
Youn H Lee, Jaques Servin, Paula Levine, Open Source Media Art
Project, Timothee Ingen-Housz, Ben Benjamin John F Simon, Peter
Broadwell & Rob Myer, Scott Sona Snibble, Natalie Bookchin,
John Klima, Cory Arcangel, jodi, Feng Mengbo; Ann-Marie Schleider,
John Leandre & Brody Condon;
Primary Reading
Graham, Beryl Serious
Games exhibition
link
Flanagan, Mary The
Sky is Falling: Why are Virtual Worlds so Desolate?
Game
Theory
More
Art of Computer
Game Design - Chris Crawford - online book
Artificial Zine (Denmark) essays
on games
Bit Forms show
Digital
Games Research Association
Digital Performance archive
Gamasutra game development
site
Game Developer's net
Gamelab - independent
game developer
Game
Over show
Game Studies Journal
GameOn - UK exhibit
on history of computer games
Henry
Lowood course in game design with links
Holopainen, Jussi & Meyers, Stephan Neuropsychology
and Game Design
Juul, Jesper Clash
between game and narrative
Kim, Amy Jo Ritual
Reality: Social Design for Online Gaming Environments
Mnookin, J Virtual(ly)
Law: The Emergence of Law in LambdaMOO
Roberts, Hedley Interactive
Game Design Course examples of Director based work & theory
Schneider, Ann Marie Does
Lara Croft Wear Fake Polygons?
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