Master of Electronic Art

Spatiality and Interaction

Introduction | Week: 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9. 10 . 11 . 12 |
 

Cyber Games

Week ten

 

Overview

Gaming has become a multibillion-dollar industry, superseding the film industry as the top entertainment, and whether or not the debate over its validity as an art form is resolved, it is here to stay. Cyber games come in different genres: strategic, shooters, god games and action/adventure. Earliest examples of games, like the Dungeons and Dragons, were text based.   Spacewar! is generally considered to be the first computer game, developed by Stephen Russell in 1962.   However the first commercially available game was Pong, released by Atari in 1973.   Since the 90s multiplayer games like Doom were introduced.   This change was theoretically driven and happened nearly a decade after the technology of networked home computers was already in place.

The history of the development of gaming runs parallel to that of the development of the computer, and because of the lucrative status cyber game industry enjoys, most advances in the 3d technology comes from there.

 

Mary Flannagan , Warlpiri Media Design , Toshio Iwai, Stephan Eichhorn, Tjark Ihmels, KP Ludwig John, Michael Touma , Otto Mopps, Webster Lewin, Bill Barminski, Jerry Hesketh , Juttz Kirchgeorg, Youn H Lee, Jaques Servin, Paula Levine, Open Source Media Art Project, Timothee Ingen-Housz, Ben Benjamin John F Simon, Peter Broadwell & Rob Myer, Scott Sona Snibble, Natalie Bookchin, John Klima, Cory Arcangel, jodi, Feng Mengbo; Ann-Marie Schleider, John Leandre & Brody Condon;  

 

Primary Reading

Graham, Beryl Serious Games exhibition link

 

Flanagan, Mary The Sky is Falling: Why are Virtual Worlds so Desolate?

Game Theory

 

More

Art of Computer Game Design - Chris Crawford - online book 

Artificial Zine (Denmark)  essays on games

Bit Forms show

Digital Games Research Association

Digital Performance archive

Gamasutra game development site 

Game Developer's net

Gamelab - independent game developer 

Game Over show

Game Studies Journal

GameOn - UK exhibit on history of computer games 

Henry Lowood course in game design with links 

Holopainen, Jussi & Meyers, Stephan   Neuropsychology and Game Design 

 

Juul, Jesper Clash between game and narrative

 

Kim, Amy Jo Ritual Reality: Social Design for Online Gaming Environments

Mnookin, J Virtual(ly) Law: The Emergence of Law in LambdaMOO

Roberts, Hedley Interactive Game Design Course examples of Director based work & theory

Schneider, Ann Marie   Does Lara Croft Wear Fake Polygons?

 

 

 

| Course co-ordinator : Dr Paul Thomas |

| C u r t i n . D e p t . o f . A r t | C u r t i n . U n i v e r s i t y . o f . T e c h n o l o g y |
| D e s i g n e d . Amanda Alderson & . M a i n t a i n e d . b y : Dr Paul Thomas |
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