|
Virtual Reality, Immersion & Panoramas
Week one
Overview
The term Virtual Reality (VR) was coined by Jaron Lanier. His
company, VR Research , founded in 1983, was first to commercially
introduce immersive virtual reality products: a glove device, 1984,
head-mounted displays, 1987 & networked virtual world systems,
1999. However the technology associated with VR has its
origins in the military. As early as 1966, Ivan Sutherland built
a HMD which was connected to the computer.
Immersion, considered to be the primary characteristic of VR,
has a long history that can be traced as far back as the cave paintings,
the Pompeii frescos, throughout the Baroque and more recently to
the 18 th century development of panoramas.
Robert Barker was credited for inventing the panorama. In
1789 he obtained a patent for it and in 1793 opened a two storey
Rotunda showing the view of the city in London. The first
Digital Panorama was launched in 1994 with the release of the Star
Trek CD-ROM. The appearance of the panorama in the cyberspace
can be seen as a continuation of a project of blurring the boundary
between the viewer and the image, offering a rendition of space
exceeded only by actually being there. It also makes possible
a visualization of a space that cannot otherwise be accessed. An
impression of the continuous field in VR was initially achieved
by the use of QuickTime VR software developed by Eric Chen or alternatively
through a process called 'image stitching'.
Peter Morse , Metraform ,
Luc Courchesne, Barbara
Siegel , Agnes
Hegedus , Carol
Rudyard , Joseph
Nechvatal
the laterna
magica
Villa dei Misteri in Pompeii
Villa Livia near Primaporta
Baltadassare penezzi The Sala delle Prospective
Anton von Werner 1883 The Battle of Sedan
Manet Water de Orangerie Lillies Panorama at Giverny
Enrico Prampollini - futurist Polydimensional Scenoscope
photorama - Lumiere Brothers
Primary Reading
Grau, Oliver Immersion
and Interaction From circular frescoes to interactive
image spaces
Pimentel, K & Teixeira, K 1993 Virtual Reality: Through
the New Looking Glass , First edition, Windcrest, McGraw-Hill
Grau, Oliver 2003 Virtual Art From Illusion to Immersion ,
MIT Press, Massachusetts Institute of Technology, Cambridge/Massachusets,
ch1, ch4
Nechvatal, Joseph Nervous
Views from Within : Towards an Immersive Intelligence This
paper/talk was delivered at the GMD-Institute for Media Communication
MARS, Schloss Birlinghoven, Sankt Augustin, Germany
Papagiannakis, G, Schertenleib, S, O'Kennedy, B , Arevalo-Poizat,
M, Magnenat-Thalmann, N, Stoddart, A, Thalmann, D 2005 Mixing
Virtual and Real scenes in the site of ancient Pompeii , Computer
Animation and Virtual Worlds, p 11-24, Volume 16, Issue 1 .
February
More
on VR
Myron
Krueger Live , Myron Krueger interviewed by Jeremy
Turner 2002
Origins
of Virtualism : An Interview with Frank Popper Conducted
by Joseph Nechvatal. 2003
Nova
Refresh! Conference
and banf archive
on panoramas
Benjamin, Walter 1999 The Arcades Project , Belknap
Press, Cambridge, Mass.
Buck-Morss, Sussan 1997 The Dialectics of Seeing:
Walter Benjamin and the Arcades Project , MIT Press,
Grau, Oliver 2003 Virtual Art From Illusion to Immersion ,
MIT Press, Massachusetts Institute of Technology, Cambridge/Massachusets,
ch2 & ch3
Oettermann, S 1997 The Panorama: History of a Mass Medium ,
Zone Books, NY
Comment, B 1999 The Painted Panorama , Abrams, New York
on antecedents
Grau, Oliver 2003 Virtual Art From Illusion to Immersion ,
MIT Press, Massachusetts Institute of Technology, Cambridge/Massachusets,
ch 2 -4
Grau traces the development of the spaces of virtual reality to
European tradition of spaces of illusion such as the frescos of
the Villa dei Misteri, Pompeii.
Popper, Frank From
Technological to Virtual Art , The MIT Press
Covers the development of immersive and interactive media. He
argues that contemporary virtual art moves towards humanization
of technology through its emphasis on interactivity
Nechvatal, Joseph Immersive
Ideals/Critical Distances : A Study of the Affinity Between
Artistic Ideologies Based in Virtual Reality and previous Immersive
Idioms
Crary, J 1993 Techniques of the Observer: On Vision and Modernity
in the 19th Century , MIT Press, Cambridge, MA
Huhtamo E 1995 From Kaleidoscomaniac to Cybernerd:
Notes toward an Archeology of Media in Druckery, T 1995 Electronic
Culture: Technology and Visual Representation , Aperture,
New York
on perspective:
Damisch, H 1995 The Origin of Perspective , MIT Press,
Cambridge MA
Kemp, M 1990 The Science of Art: Optical Themes in Western
Art from Brunelleschi to Seurat , Yale University Press,
New Haven
Panofsky, E 1991 Perspective as Symbolic Form , Zone
Books, New York
White, J 1987 The Birth and Rebirth of Pictorial Space ,
3rd ed, Harvard University Press, Cambridge MA
on Lanier
Finding
Humanity in the Interface: Capacity Atrophy or Augmentation? A
debate between Jaron Lanier and Will Wright, moderated by Mark
Finnern from the Accelerating Change 2004 conference.
More
Benosman, Ryad & Sing Bing Kang (eds) 2001 Panoramic
Vision: Sensors, Theory, and Applications, Springer-Verlag
New York
synopsis
Nechvatal, Joseph 1997 Newgrange
As Immersive Experience:
Reflection
on the Experience
Joseph Nechvatal ,
larticles
ZKM Interview with
Joseph Nechvatal
Robert
Barker's Panorama
Virtual
Panorama - Mt Everest
virtual tour
of the Tikal ruins at Guatemala
Oettermann, Stephan 1997 The Panorama: History of a Mass Medium ,
MIT Press, Cambridge, Mass.
Sterling, Bruce Dead Media Project
Loren J Price The International QuickTime VR Association
www.iqtvra.org
Crary, Jonathan 1990 Techniques of the Observer: On Vision
and Modernity in the Nineteenth Century , MIT Press Cambridge,
Mass, London England
book about how the visual machines (stereoscope, phenakisticope
etc) changes the observer's perception
Friedberg, Anne 1993 Window Shopping: Cinema and the postmodern ,
University of California Press
Joseph Nechvatal 2004 Origins
of Virtualism: an interview with Frank Popper
THE
IMAGE - FROM REAL TO VIRTUAL Oliver Grau
interviewed by Deutschlandfunk
|