Electronic Art 1st year

Wii Remote hack allows for easy, free interactive interface

Posted in Electronic Art 1st year on May 30th, 2010

http://www.ted.com/talks/johnny_lee_demos_wii_remote_hacks.html

You don’t even need the console for many of his adaptions.

http://johnnylee.net/projects/wii/

-Oliver

What I’m doing..

Posted in Electronic Art 1st year on May 18th, 2010

For this half of the semester I’m working with the feeling of the loss of someone who was once familiar, I haven’t really narrowed it down just yet but this is basically my theme. I want my work to evoke feelings of loss and nostalgia. So far I’ve made one small animation and a short movie, I am also going to be working with photography.
EDIT: I can’t get the photos to work but this is one of my little stop motions
Jaimee

Posted in Electronic Art 1st year on May 13th, 2010

 

Hypothetical Construct By Oliver

Posted in Electronic Art 1st year on May 12th, 2010

To create a truly monumental virtual space I would require hundreds of staff members, a ‘server farm’, a dedicated  a team of programmers and game designers and skilled representatives and diplomats for legalities and coordination.

I am interested in unifying and modifying such programs as Google Earth and localised websites such as streetview or Yourlocal.com in order to heightmap and render the information into an accessible, multipurpose virtual world.

  Read the rest of this entry »

Dylan - sketch video

Posted in Electronic Art 1st year on May 11th, 2010

This a short montage of five clips I’ve recorded for the week 11 class. It consists of two clips of me flicking the pages of a book (a reference guide), two clips of a greased flash drive catching the light in the computer lab, and a clip of the sun and haze from the train.

From it, I’m trying to design a working method for creating a kind of motion-based portrait. The first layer is a series of short clips that give the feel (at least for me) of something like the ‘beats’ in song (something I can apply the audio aspect to later). There’s also a base clip which is uninterrupted, I suppose this could capture some (possibly sped up) process the subject undertakes. And the other layers are other possibilities which I could work in later. It’s a basic template for what I plan to do.

trial post

Posted in Electronic Art 1st year on May 4th, 2010

trial post

Dylan

Posted in Electronic Art 1st year on May 3rd, 2010

Given an infinite budget, I would use a combination of sensor modules, video cameras and light projectors to create a system of appropriated and shifting identities. It would operate in a defined sequence, of which several instances would run in a defined space:

  1. A camera, guided by an attached sensor (perhaps a heat sensor), tracks and films an individual as s/he enters the room.
  2. This film is fed through a computer system to a projector in another area in the defined space.
  3. The projector tracks another individual using an attached sensor and projects the film onto him/her.

The possible layering of multiple sequences could lead to an individual who has spent some time in the defined space having the images of multiple individuals projected onto him/her, creating an implied narrative by defining an original presence by the apparitions which have appeared in its wake. It also has the capacity to interpret concepts of individual and group identity in a manner more reflexive than common sense would allow the medium.

Michelle-Hypothetical piece

Posted in Electronic Art 1st year, 292/392 on May 3rd, 2010
If i had unlimited time, money, technology and resources I would create a very large scale animation(stop motion). The animation would be filmed in a 360 deg view, with 4 sets of stop motion one for north,south, east, west. The stop motions would then be projected onto 4 walls of a room, so that when the viewer stands in the center of the room they are surrounded by a moving space. The viewer will be able to look around as if actually being in the space, seeing all around them. The piece would be accompanied by sound, which will relate to the video. Sensors would be placed around the walls, so that when the viewer moves toward the walls, it will change the video that is playing on that particular wall, not to something completely different but a fantasy element, or subject will appear in the original video. A viewers interaction with the space is therefore necessary to provoke imagination to take part in the realistic video scene around them.

David Egan

Posted in Electronic Art 1st year on October 28th, 2009

Some recent video work: Read the rest of this entry »

ISMAR 2009: Sneak Preview of Demos

Posted in Master of Electronic Art, Electronic Art 1st year on October 7th, 2009

http://gamesalfresco.com/2009/10/01/ismar-2009-demos-sneak-preview-of-the-worlds-best-augmented-reality-event 

This is the conference I am presenting a papaer at. HAve a look at the latest in Augmented reality technologies:

http://www.ismar09.org/